← All projectsLinks:
Astro Party Embedded
ECE 319K course project in embedded systems design and real-time programming. A clone of Astro Party running bare-metal on a microcontroller: the gameplay loop, LCD graphics rendering, physics and collision detection, input handling and audio output, with no operating system, no allocator and nothing underneath to absorb a mistake. Games are a good way to learn real-time constraints, because the deadline arrives many times a second and a missed one is something you can see.
Skills
- C
- Embedded Systems
- Microcontroller
- Real-time
- Game Development